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Sith Temple

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Level Aesthetics

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- Feeling : The temple's halls are very large and damaged by time and the battles that have taken place there.

- Settings : Dimly lit rooms and corridors. Purple dark environment with blue-green lights.

Mécanique

- Force Lightning : This is a skill that Cal can throw up to 10 meters in front of him. The skill has a cooldown of 8 seconds (displayed in the UI).

- When an enemy is hit by a bolt of force, it takes light damage and is immobilized for 5 seconds. (Immobilization only works on standard enemies; more dangerous enemies are staggered for a short time).  

- Force lightning can also be used to activate pylons in order to open doors.

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Layout

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1st floor

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2nd floor

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3rd floor

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Pacing & Flow

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Project

Sith Temple

Game

Star Wars Fallen Order

Roles

- Level Design

- Blockout

- Documentation

The sith temple is a 30-45 minutes level concept. This project was carried out as part of an exercise to create a level that could be content for future DLC, while offeringa unique feel faithful to that of Star Wars Fallen Order. The temple had to be produced with reference to information from the extended Star Wars universe, while adapting the LD to the new gameplay feature : force lightning. In addition, the mechanics had to be staged so as to be consistent with the story (Cal being a Jedi, he shouldn't be able to use Force Lightning) but also so as not to be used solely for combat.

Level Intentions

- Hostility : Dark, sinister environnement. The local fauna have taken up residence in the halls, and a small group of ritualists reside here.

- Intimidation : The temple's architecture is designed to impress. The character is overwhelmed by it's immensity, reflecting the phylosophy of the siths.

- Horror : A feeling that horrible, indescribable things have happened in this place. Traces of rituals including human sacrifice.

- Madness : Whispers from unknown sources can be heard.

- Ruin : The temple has been damaged by time, war and pillages. Navigation in the temple is frequently blocked by landslides.

Level Context

- Scope : 1 Level Designer Junior, 1 System Designer Junior, 1 Tech Designer Junior

- Constraints : The level should be no longer than 45 minutes, but still very large.

- Objectives : Set the stage for the feature of force lightning, favor the "show" over the "tell", bring a certain horror atmosphere to the level.

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