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Project

Saint Jacques-sur-mer

Game

Cuistory

Roles

- Level Design

- Documentation (LD)

- Dialogue Integration

- Character Integration

(Modelisations 3D, Textures, Animations)

Saint Jacques-sur-mer is a map intended to be a parodic reflection of Marseille in a game concept with "Stardew Valley" as its main reference. With limited time available, the aim was to create a level with a small series of quests that could be completed in 20 minutes. Communication with our level artist was paramount to achieve an architecture that respected the theme while facilitating navigation between neighborhoods.

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- Sympathy: A colorful neighborhood with NPCs full of good intentions. (most of them)

- Independent world: Lots of NPCs wandering around, minding their own business.

- Mystery: Lots of interactive elements, secrets and hidden conversations.

- Curiosity: Socialize with NPCs and learn their stories to discover new recipes, ingredients, tools or key objects.

- Scope : 1 Producer Junior, 1 Tech Designer Junior, 1 Concept Artist Junior, 1 Narrative Designer Junior, 1 Character Artist Junior, 1 UX Designer Junior , 1 Environnement Artist Junior, 1 Level Artist Junior, 1 Level Designer Junior

- Constraints: The level must last between 15 and 25 minutes, and must reward the player's curiosity. The level must introduce the player to the dialogue system and quests.

- Objectives: Strike a balance between a faithful reproduction of Marseille and architecture that encourages navigation.

Layout

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Important NPC

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Walkthrough

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The character appears in front of the food truck, and realizes that he needs 3 recipes to cook the dish of the day: "The Fish & Chips".

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The character can visit the market, but arrives too late and the vendors leave.

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The character can choose different paths to reach the upper level of the city.

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The character arrives at the supermarket, where he can buy potatoes and fish.

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The characters strike up a conversation with "Charles Benoit Defonçais" and learn that he possesses the last ingredient, pepper, but will only give it away for an unattainable sum of money or a pair of sunglasses.

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The character chats with a cafe customer, and the customer gives him the sunglasses.

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The characters return to talk to "Charles Benoit Defonçais" and give him the sunglasses in exchange for the pepper.

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The character returns to the food truck and starts cooking.

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Someone comes to see the character, tells him about his grandfather and shows him the path to follow if he wants to discover the mystery of his disappearance.

Pacing & Flow

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Level Intentions

Level Context

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