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Temple of Ra

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Project

Game

Roles

Temple of Ra

Bastet's Keepers

- Level Design

- Level Design Document

- High Concept Document

- Script

The aim of creating the Temple of Ra was to create a unique dungeon in an Open-World setting, with Assassin's Creed: Origins and Prince of Persia: The Sands of Time as its main references. It's an open-air temple, where night never falls thanks to the divine presence of Ra, who watches over the temple.

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- Ingenuity: The path is never really clear, with a wide range of actions to overcome the various obstacles.

- Discovery: Monument to an ancient civilization, unexplored for years, ancient secrets sealed in this place.

- Dexterity: A series of different actions and movements to be performed quickly. 

- Mysticism: It's nighttime, but when the main character enters the temple, the sun appears and illuminates the temple. Ancient mythical creatures awaken, as if a presence were trying to repel intruders.

Level Context

- Scope :1 Level Designer Junior

- Constraints: Make the level legible with a limited light source, the sun is the only source of light.

- Objectives: A limited number of battles, Focus on the Parkour/Platform aspect

Layout

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Pacing & Flow

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Ennemies & Boss

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Level Intentions

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